Another month is here! The world sure does keep on spinning, doesn’t it? In addition to everything going on, you know, out there in the world, I have been extremely busy making things big and small. They are either private or NDA projects, so not well suited to a public blog. It has been very […]
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Designing Systems for Games (July 2021)
It’s still July, right? Not only have I missed my self-imposed deadline for the first time, but I have missed it by a whole week. It has been more challenging to write anything recently, partially due to travel, but mostly because every day online the games industry brings more heartbreak. The stories out of Activision-Blizzard […]
Read MoreNew Pokémon Snap (May 2021)
A very short catch up this month; I am flying out to visit my parents tomorrow, now that we have all been vaccinated. I have been able to spend more time this month in much needed social company, and I hope you all are able to as well. A funny side effect of this is […]
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