Writing

Chambara

CHAMBARA (2016) – Lead Designer

The BAFTA “Ones to Watch” award-winning stealth brawler is out now on PS4! Hide in plain sight by blending into the background, and sneak up on your foe to win. Nine unique levels, loads of character customizations, only two colors.

Visit chambaragame.com for more information

 

  • Winner of the 2015 BAFTA “Ones to Watch” award
  • eSport Selection at Indiecade 2015
  • IGF 2016 Best Student Game Nominee
  • Exhibited at BitBash 2015, EVO 2016, Tokyo Game Show 2016

Soul Bikers

SOUL BIKERS (2014) – Game designer and artist

Race against a friend – and against the ghosts of everyone who has ever played the game before! After every race, the data for the player is stored, and populates an ever-growing roster of competitors. Weave through massive crowds, draft behind ghosts, get passed by your future self! Set it up in an arcade cabinet and let people compete against each other asynchronously, across all of time!

Part of the USC Games Arcade Cabinet collection

Cardboard Robot

Screen shot 2014-10-18 at 1.44.36 PM

CARDBOARD ROBOT (2014) – Game designer, artist, programmer

Pilot a massive robot and try to cross the city without falling over! You are huge, but flimsy as cardboard. Control the robot by swinging two cartoonishly large joysticks.

10715892_889648434396189_943927116_n

prototyping

1557504_905610866133279_6584915749859995809_n

Part of the USC Arcade Cabinet collection.

SOW/REAP

SowReap playTest 00 03 1080 from Rafael Fajardo on Vimeo.

SOW/REAP (2013) – Game Designer

SOW/REAP is an interactive art installation game built with Xbox 360 Kinects and wall projections. Depending on where players are standing in the room they either cultivate or destroy poppy flowers, with the effects on one wall impacting or overlapping with the others. The emergent behaviors model the complicated attitudes surrounding the poppy flower in different parts of the world. Hosted at DiGRA Blank Arcade 2014.

Sow/Reap Prospectus

Reality Ends Here

Reality Ends Here (2013-2015) – Associate Designer

Reality is an IndieCade “Impact Award” winning educational ARG and pervasive card game. Collect cards and assemble decks to form media creation prompts, and earn rewards by creating them. Weekly winners receive unique opportunities for experiences around the city.

More information at: http://realitycommittee.org/

TrafficVille

TrafficVille (2011) – Designer, artist

It’s 2010 all over again! Play a car racing browser game while chatting with a friend on Facebook, just like in real life. A parody of the Facebook games boom, angry dude nerds, and the hazards of texting while driving. Made with Scratch for the 2011 Global Game Jam.

Play it here, but keep in mind I was like 15 when I made this.

Bedtime

Bedtime (2011) – Game and level designer, artist

It’s night time and the lights are out. You are a young child, on the quest to retrieve your stuffed penguin. When you climb atop furniture, the world transforms into an imaginative dreamscape. Miss a jump, though, and the world snaps back to reality.

Winner of the Scholastic Art and Writing Awards grand prize in their videogame category.

Bats

Bats (2004) – Developer

My first game was made for a 5th grade science fair. Play as a bat, navigating a maze looking for food using only echolocation.