Next Era

After the unfortunate closing of TinyLetter this newsletter has been on pause until I find a suitable replacement service. I’m very grateful for the readers who have reached out with recommendations, and those who have encouraged me to keep writing more. A great deal has happened since I wrote the last letter! So if you will indulge me, how about a quick life update?

In 2024 I was able to celebrate the release of Penny’s Big Breakaway — Evening Star’s debut title. I was Evening Star’s first employee over five years ago, and it has been a long road to get the game out the door. The team built our own 3D engine, created a unique technical pipeline for iterative level creation, and experimented with gameplay conventions to make a truly fresh entry in one of the oldest genres in videogames. I am unbelievably proud of our accomplishments, and any trials we faced were peanuts compared to the gratification of seeing people dig into the game on Twitch, YouTube, and elsewhere. I’ve worked on many titles that never saw the light of day, so having the opportunity to be part of a game all the way through production was very special.

I also had the opportunity to come up with new original titles and pitch them at DICE and GDC in 2023 and 2024. This was a ton of work to juggle while also finishing the studio’s Big Breakaway title, but it was a blast. It gave me a new perspective on the business end of game development, and really transformed the way I think about design. I’ve always tried to keep a material labor focus on my design analyses here, but my understanding of the economics were more abstract before, and now I have a better sense of scale and numbers. I’ve had to do more than a couple breakdowns of other games in an attempt to reverse-engineer their productions, which I can’t share here but in the future I might do some for fun and share those.

We built some incredible prototypes, but unfortunately couldn’t land a publisher either year. I might spend the rest of my life thinking about what I could have done differently, but I know it wasn’t for lack of thoughtfulness or effort. The climate for mid-sized indie titles is dire right now. Many people have offered different perspectives of why this crisis is happening, and I definitely have my own, but I don’t think there is a single fundamental cause. Everyone’s takes are probably right, to some degree, which means that there isn’t a single change that can fix broken parts of the game industry.

I have no clue what the future is going to look like. New modes and models will emerge somehow, someday, and the people who adapt to them will be the ones that stick around. What I know is this: play is older than mankind, and color television is younger than the president. There will always be games, but the technology and business around them cannot be taken for granted.

Until the next time, keep on having fun <3

Episode 6 – Live That Stream!

Hey you guys hear about that new thing all the kids are doing called “streaming”? Pretty wild! Fox and Esteban recount Hbomberguy’s DK64 Nightmare Stream, and then discuss developing core loops for their games.

 

More information about Hbomberguy’s stream can be found here, and you can find the charity Mermaids here! We also shout out our friend Patrick’s livestreams, you can subscribe to him here~

Core Loops:

Investigation Loop - Simple

Investigation Loop - Complex

Core Loop - Investigation

 

Opening theme from Donkey Kong 64. Idk what song it is, tweet @foxyredspecs

Episode 5 – New Year New You

Catherine and Esteban are back from their break, but they’re not quite ready to be done with the holidays. That’s because first we gotta talk about all the delightful interactive holiday cards people made! Afterwards, the topic drifts into exploring the different ways we start conceptualizing a game project. Can you tell Esteban wrote this? Luckily, the podcast is at least 50% Catherine, so it’s much more fun that this description! What are you doing? Listen to it already!

Also, we have a twitter account! Follow us @FreeWiFiPodcast!

 

THIS WEEK’S DISCUSSION QUESTION: How many versions of Unity is too many?

 

Here are the holiday cards <3

(Links and images available at estebanfajardo.com)

 

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Holiday Card 2018 – Esteban Fajardo

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Winter Woods – Catherine Fox

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Crimbus Card – Kevin Wong

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Birb Card 2019 – Jocelyn Kim (sorry, the passwords are secrets)

 

Esteban’s Design Document Template Part 1!

  1. Premise
    • Elevator Pitch (I leave this blank, hanging over everything until the end lol)
  2. Mandate
    • Project Goal (what is developing this supposed to accomplish?)
    • Parameters (what are the restrictions on the development?)
  3. Experience Goal
    • Primary emotions (can’t have everything on the emotional pallet, pick three)
    • Player fantasy (role-playing and wish fulfillment)
    • Player objectives (their long term goals, short term goals, immediate goals)

 

Next Time: Fox goes to the opera AGAIN! Esteban gets a new microphone! There, I sent that out, so now I HAVE to do it.

Episode 4 – Winteractive Challenge

The weather outside is frightful, even in Los Angeles. Fox got a cold, and Esteban’s street vendor burrito got soggy from the rain. Under these harsh conditions, they press on to give a 100% accurate recap of the release of Smash Bros. Ultimate and The Game Awards, which have definitely happened when they recorded. Yep.

Catherine has proposed a challenge: Make an interactive holiday card for your friends before the new year rolls around. The conditions are: It must take place in a single scene or setting, and it must have a bordered frame of some kind. If you want to join in and make one, please share it with us on twitter!

Catherine Fox is at @foxyredspecs and Esteban Fajardo is at @estebanthinks !!!

 

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Check out the Ludem Dare game “No, Not the Booty!” that Esteban collaborated on:

https://ldjam.com/events/ludum-dare/43/no-not-the-booty

 

The Investigation game has an updated prototype with the journal feature added, check it out on itch.io with the password “free”

https://estebanfajardo.itch.io/investigation-prototype-12-5-2018

 

Next Time: The results of the Winteractive Challenge! Will it be heartwarming… or horrifying??

Episode 3 -The Herald of Haptics

Catherine makes a videogame bento box and Esteban makes a horrifying prediction about the new Smash Bros. game. The two talk about how to tackle the ennui that starts after the first month on a project, and gush about the latest game releases. BONUS! Stick around after the end, where Esteban delves into the secrets of controller rumble!

Screen Shot 2018-11-29 at 10.36.40 PM

Catherine Fox is at @foxyredspecs and Esteban Fajardo is at @estebanthinks !!!

Next Time: Catherine and Esteban VS game jams!! and . . .  a special winter challenge??

 

You can see a screenshot of Catherine’s “Pretty Lunch” at http://estebanfajardo.com/2018/11/30/episode-3-the-herald-of-haptics/

 

Episode 2 – Ghost Guest

It’s our Halloween episode, with special spooky guest Jocelyn Kim!!! We learn the story behind the recently released cute-’em-up TWINKLE WITCH ~Save the Sweets!!~ and get some good Unity tips from Jocelyn. Catherine explains how she procrastinated on her project by making a Bloodborne anime OP, and things get contentious when Esteban shows his latest build – but don’t worry I think the two of them will stay friends… at least for now.

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Check out screenshots of the games at http://estebanfajardo.com/2018/11/16/episode-2-ghost-…y-question-marks/

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Follow our guest, Jocelyn Kim at @jocelynkimchi !!!

Catherine Fox is at @foxyredspecs and Esteban Fajardo is at @estebanthinks !!!

 

Next time: Catherine and Esteban definitely absolutely work diligently over two weeks without rushing to make progress at the last minute. They stick to a plan and nothing unexpected happens and it’s GREAT. SUPER GOOD. Esteban in particular has definitely already started work. Yep. YEP.

 

Intro and outro song from the Twinkle Witch soundtrack. Download and play Twinkle Witch ~Save the Sweets!!~ at https://jocelyn.itch.io/twinkle-witch

Catherine recommends the GDC talk “Procedurally Generating History in Caves of Qud” https://www.youtube.com/watch?v=H0sLa1y3BW4

And lastly, Catherine made a Bloodborne anime OP!!! It’s so cool! https://www.youtube.com/watch?v=40–i6otxXI